You lay out roads, and then zoning areas automatically appear. In fact, the only thing I didn’t like about my time with Cities: Skylines is that buildings are tied to roads, the same as the recent SimCity. We’ll see how it works when there are thousands of people to track, but at least Colossal Order has a plausible explanation for why Cities: Skylines will work as advertised. Those games relied on tracking every civilian in order to accurately simulate traffic, so the hard work was mostly done. I’m told that isn’t the case this time around, but I have no way of independently verifying that at the moment.Īll I can do is repeat what I was told, which is that the system is built off the same fundamentals as Colossal Order’s previous Cities in Motion games. Of course, those claims later turned out to be complete garbage in the case of SimCity, with the game simply fudging the numbers. Cities: Skylines also claims to simulate every single person, the same as the most recent SimCity.
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